A traditional hand painted model i did back in december 2008, all old school, without fancy bakes like Ambient occlusion.
All the renders are 100% autoilluminated from 3ds Max Scanline.
1 diffuse map for weapon and shield
1 diffuse map for armor and parts
1 diffuse map for the body
5400 tris without weapon/shield and armor, 7500 tris with all.